Posts Tagged ‘pain’
Designing realistic environments from scratch

Rosetta is a small town nestled in the mountains, caught between the modern world and antiquity. Its natural places remain largely untouched, even when civilization brushes up against them.

We wanted an environment that depicted the place where the city of Rosetta met the forests of Rosetta. It was natural that this would be a transition environment, a place the characters pass when moving from one area to another. For this we chose a simple road on the mountain’s edge.

“Simple” is one of those famous last words.

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