
Happy new year, everyone. It’s been a while since we’ve had an update.
As we’ve mentioned in various places, we are working on an English version of the open source Japanese visual novel/adventure game engine KiriKiri/KAG, which we’ve dubbed Kage-Kirie. We’ve been so focused on finishing our first major project Flight of Twilight that we haven’t gone out of our way to promote our websites, so it came as a little bit of a surprise when we found out that the English Wikipedia page for KiriKiri started linking here. Our work on translating KiriKiri/KAG has mostly been going around via word of mouth, but now is a good time to explain what is going on.
Much of the information here is explained in greater detail on the project wiki for Kage-Kirie, located at http://www.mysteryparfait.com/kage-kirie/.
Posted in Carrot, Devblog, Kage-Kirie, News | 7 Comments »

Carrot once said to me “Don’t make a joke unless you’re prepared to follow through.”
This is the result of not following his advice.
Read more »
Posted in Devblog, Moogs, News, The Parasol Festival | 2 Comments »

I’m going to do this informally, because trying to be formal assures that it doesn’t get done.
Note: I got RSS fixed
Read more »
Posted in Devblog, Moogs | 1 Comment »

Carrot & I promised ourselves that we would not talk about Flight of Twilight more than we actually worked on it. A bit of a problem with this is that we’ve been so busy working on the project that we are too exhausted to spend much time talking about it. But tonight I hope to rectify that.
Posted in Devblog, Moogs, News | 4 Comments »

We’ve finished moving to our new host Dreamhost and so far they’ve been a great host.
However, a few kinks appeared in the move. Please bear with us while we work them out.
In order to avoid a boring status update, I’ve brought you a treat today.
Posted in Devblog, Moogs, Uncategorized | 6 Comments »

Rosetta is a small town nestled in the mountains, caught between the modern world and antiquity. Its natural places remain largely untouched, even when civilization brushes up against them.
We wanted an environment that depicted the place where the city of Rosetta met the forests of Rosetta. It was natural that this would be a transition environment, a place the characters pass when moving from one area to another. For this we chose a simple road on the mountain’s edge.
“Simple” is one of those famous last words.
Posted in Devblog, Moogs, Toia | 8 Comments »

Mystery Parfait is a small team and we’re always looking for ways to shorten our development time. Before a final sketch is made, art pieces go through an initial design process. Because it’s easier to change things at this stage, our goal is to get most of the edits out of the way before continuing on to sketch, line art, and color.
For complicated backgrounds, this process can turn into a real nightmare. Perspective is hard and half the team tends to be picky. For this and other reasons, we decided to get photo references for backgrounds and modify them as needed.
Read more »
Posted in Devblog, Moogs | 2 Comments »

As part of an ongoing devblog series on Mystery Parfait, I’d like to talk about how the group and the project got their start.
Posted in Carrot, Devblog | 3 Comments »

It took a while to figure out what was broken with my template for WordPress. It’s not very pretty how I have everything cobbled together, but that’s what happens when you take an existing software package and try to ham-hand it into your website mold. It’s not bad right now, I think, and maybe about 80% functional. At least, we can get things working how I want without too much force-feeding.
But that’s not what I came here to talk about. As you’ll notice, the devblog is working. This is sort of our promise to people that yes, we are in fact making progress. Hopefully we will update it once a week to once a month with new snippets of what we are working on.

So we’re making some really nice progress since peach joined us =3 Her linearts are lovely (did I mention that already?) So I’m getting more things to color each time! =D
I tried a new coloring technique in one of the event CGs, mainly because I didn’t have a generic light and it was a “night” shot, and it came out really nice =3 I might reuse the technique for that kind of events later on =3
Right now I have to sketch a pose set and a BG. Modeling the Bgs in 3d is really fun, but to sketch/lineart over them is not as much XD; I don’t have that much patience when it comes to detailing things ^^;
I hope I’ll be free of my college project in the end of March, so I’ll be able to work more for FoT!and make lots of event Cgs and stuff, so we can have our demo released soon and finish our game in a not-so-long time X3
I want moar pretty linearts to color!!!!!


