Carrot & I promised ourselves that we would not talk about Flight of Twilight more than we actually worked on it. A bit of a problem with this is that we’ve been so busy working on the project that we are too exhausted to spend much time talking about it. But tonight I hope to rectify that.
We now have dozens of environments, not including specific backgrounds for special scenes which get their own unique images.
We have a colorful cast of characters. Here you can see most of them, the only important one left out here is Kaiden, but most of the game is from his perspective.
We’ve got some great scenes, both visually and in prose. Speaking of which, the script is huge! Carrot’s done an excellent job with it, I would show you but OMG SPOILERS.
We hired Bunny as a composer, she’s been working on samples and our first soundtrack piece. We’ve had trouble getting a composer so we’re extremely excited about the stuff she’s given us so far. I’ll get her staff entry up soon, we forgot to get her some profile text. Whoops.
Special thanks goes out to David Raco (aka Phantasmal Reality), who sent us kind words during the holidays. Thanks David, here are the cookies you asked for!
In addition we’ve been translating the KAG-Kirikiri Engine and Documentation and wikifying it. Our public repository isn’t quite ready yet, but if you would like a half-translated version of the engine, give me an email [moogs at mysteryparfait com] and I’ll get something to you.
We’re still chugging along, we haven’t become Vaporware yet! That’s all for now, I hope you all have a happy new year!