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	<title>Comments on: Designing realistic environments from scratch</title>
	<atom:link href="http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/</link>
	<description>Official Homepage</description>
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		<title>By: Dex</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-42</link>
		<dc:creator>Dex</dc:creator>
		<pubDate>Thu, 14 May 2009 07:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-42</guid>
		<description>Yo! I love this post. It shows the pain of art, and the creative process, all the hard work behind the shiny prettiness. LOTSOFIT

I appreciate you guys! *thumbs up*</description>
		<content:encoded><![CDATA[<p>Yo! I love this post. It shows the pain of art, and the creative process, all the hard work behind the shiny prettiness. LOTSOFIT</p>
<p>I appreciate you guys! *thumbs up*</p>
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	<item>
		<title>By: winternight119</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-28</link>
		<dc:creator>winternight119</dc:creator>
		<pubDate>Thu, 09 Apr 2009 17:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-28</guid>
		<description>Hey Moogs! Thanks for the reply/e-mail.

Well what I liked about the post is that it provides a great basis not only for designing backgrounds and artwork, but the organization and thought process that is helpful to projects as a whole (namely, like projects and visual novels). Your concluding paragraph is what really brought it together.

Also, at the time I was wondering about background art, the sketches and the processes that an art team would go through to make them, etc. and so it was quite helpful to see someone else record the process so elaborately because it was exactly what I was looking for. (It isn&#039;t an art tutorial, but I found it helpful as a reference for the process.)

~Night</description>
		<content:encoded><![CDATA[<p>Hey Moogs! Thanks for the reply/e-mail.</p>
<p>Well what I liked about the post is that it provides a great basis not only for designing backgrounds and artwork, but the organization and thought process that is helpful to projects as a whole (namely, like projects and visual novels). Your concluding paragraph is what really brought it together.</p>
<p>Also, at the time I was wondering about background art, the sketches and the processes that an art team would go through to make them, etc. and so it was quite helpful to see someone else record the process so elaborately because it was exactly what I was looking for. (It isn&#8217;t an art tutorial, but I found it helpful as a reference for the process.)</p>
<p>~Night</p>
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	<item>
		<title>By: Moogs</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-27</link>
		<dc:creator>Moogs</dc:creator>
		<pubDate>Mon, 06 Apr 2009 23:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-27</guid>
		<description>We use MSN Messenger for IM, additionally we maintain a private Wiki for group note taking and a Subversion repository as a data store. If needed we have a PaintChat server too, but we&#039;ve found that it&#039;s less of a hassle to do sketches individually and upload them to the wiki.

We are really blessed that everyone understands the group&#039;s goals and can act fairly autonomously. This BG was a rare exception, but just this one time it was such a bad experience that we decided it wasn&#039;t worth the risk of it ever happening again.</description>
		<content:encoded><![CDATA[<p>We use MSN Messenger for IM, additionally we maintain a private Wiki for group note taking and a Subversion repository as a data store. If needed we have a PaintChat server too, but we&#8217;ve found that it&#8217;s less of a hassle to do sketches individually and upload them to the wiki.</p>
<p>We are really blessed that everyone understands the group&#8217;s goals and can act fairly autonomously. This BG was a rare exception, but just this one time it was such a bad experience that we decided it wasn&#8217;t worth the risk of it ever happening again.</p>
]]></content:encoded>
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	<item>
		<title>By: Doomfest</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-26</link>
		<dc:creator>Doomfest</dc:creator>
		<pubDate>Mon, 06 Apr 2009 17:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-26</guid>
		<description>Well, that&#039;s a bit comforting. Do you guys meet over an IRC channel or forum to discuss development? I&#039;m a bit curious as to how the assets are managed efficiently, especially with this many comments flying back and forth.</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s a bit comforting. Do you guys meet over an IRC channel or forum to discuss development? I&#8217;m a bit curious as to how the assets are managed efficiently, especially with this many comments flying back and forth.</p>
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	<item>
		<title>By: Moogs</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-24</link>
		<dc:creator>Moogs</dc:creator>
		<pubDate>Mon, 06 Apr 2009 00:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-24</guid>
		<description>Doomfest,

We work on several things at once. Our 2 hour weekly art meeting is a status meeting. We plan edits and come back with them the next week. So we didn&#039;t spend 3 months working on this alone.</description>
		<content:encoded><![CDATA[<p>Doomfest,</p>
<p>We work on several things at once. Our 2 hour weekly art meeting is a status meeting. We plan edits and come back with them the next week. So we didn&#8217;t spend 3 months working on this alone.</p>
]]></content:encoded>
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	<item>
		<title>By: Doomfest</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-23</link>
		<dc:creator>Doomfest</dc:creator>
		<pubDate>Sun, 05 Apr 2009 23:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-23</guid>
		<description>... Another week delayed, per edit?!</description>
		<content:encoded><![CDATA[<p>&#8230; Another week delayed, per edit?!</p>
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	<item>
		<title>By: Moogs</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-22</link>
		<dc:creator>Moogs</dc:creator>
		<pubDate>Fri, 03 Apr 2009 22:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-22</guid>
		<description>Winternight,

Did we help you out in some way? I&#039;d like it if you could give us more information for future blog posts.</description>
		<content:encoded><![CDATA[<p>Winternight,</p>
<p>Did we help you out in some way? I&#8217;d like it if you could give us more information for future blog posts.</p>
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	<item>
		<title>By: winternight119</title>
		<link>http://www.mysteryparfait.com/2009/03/24/designing-realistic-environments-from-scratch/comment-page-1/#comment-21</link>
		<dc:creator>winternight119</dc:creator>
		<pubDate>Fri, 03 Apr 2009 17:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysteryparfait.com/?p=87#comment-21</guid>
		<description>Amazing... thanks alot =O</description>
		<content:encoded><![CDATA[<p>Amazing&#8230; thanks alot =O</p>
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